
Abstract
During relaxed, informal one-on-one discussions with a history professor, combat zone veterans from World War II, Vietnam, Iraq, and Afghanistan provide first-hand accounts of history by sharing stories and photos from their military experience. These discussions are recorded in a small university video recording studio and after editing, the videos are posted on the War and Life website. As a result of sharing their memories, these veterans are inspiring others to overcome adversity, and they are encouraging more veterans to share their stories. As history is seen through the eyes of veterans, non-veterans also have the opportunity to learn about military service.
Oral History
Oral history is not new, in fact it has undergone transformation four times since its beginnings. At times, memory has been a trusted source, and at other times it has not. At this time, memory has once again been designated as a relevant and valuable resource. In addition, Thomson (2007) notes that sharing life experiences can be therapeutic. Therefore, sharing stories is a practice that has become more prevalent over time, and it may be an added benefit to veterans who share their stories.
According to Thomson (2007), we are in the midst of a “digital revolution of oral history” with no end in sight. New technology has led to global communication, and it has provided a plethora of new tools, methods, and ideas in how we “record, preserve, catalog, interpret, share, and present oral histories” (Thomson, 2007, p. 68). Not only are these tools available, they are also very user-friendly making oral history content creation an opportunity that anyone can enjoy.
Thomson (2007) predicted that computers would be utilized for recording oral history and that webcams would be put to use for interviews via web conferencing with interviewees from around the world. He suggested that video would be easily accessed through the web, and that is certainly true (Thomson, 2007). YouTube is a valuable tool for oral historians and interested viewers alike to which this project can attest. Many other resources are available for oral history curation as well.
Technology
Through the use of a convenient and easy-to-use recording studio known as the One Button Studio, recording interviews can be done with little advance planning or notice. The One Button Studio uses free software from Penn State to power the studio – where video recording is as simple as the touch of a button (One Button Studio, 2018). PowerPoint slides are embedded with photos provided by the interviewee.
Through the use of a switcher application on a Surface, the interviewer switches from the camera view to the slide view and back to the camera as they discuss events related to the photos. Slides are advanced using a wireless keyboard. A large monitor on the wall provides a view of what is actually being recorded. A wired microphone and a wireless microphone provide good quality audio for the recording. For virtual interviews, Zoom has been used as the web conferencing application.
Camtasia is the editing software of choice. Once editing is complete, videos are shared on a network drive before being uploaded to YouTube. Finally videos are linked to two websites – one for all veterans and one for veterans who are alumni of the University. Some interviews on the site go back to 2004 and have been converted from DVD recordings.


After reading the Whitepaper,
As with anything else, what is attractive to one person may not be attractive to another. So it is with learning activities. Keeping that in mind, as we design quests for our students, choice becomes important. When we provide choices for our students, they can select quests that are targeted for their learning level and personal interests. They will select what is attractive to them, which could be based on a number of factors.
We can step up engagement in our classes by incorporating game characteristics and traits of a game environment. Some simple ways to begin include offering choice, multiple attempts with prompt feedback, and breaking large projects into manageable chunks.