Gamification

Using Quest-based Learning to Develop or Design Curriculum

alphabets-game-letters-705177After reading the Whitepaper, Understanding Quest Based Learning , I’m quite interested in quest-based learning – the science behind it, the platform, and the possibilities. As a teacher, I’ve experienced much of what’s described in the research, and I see how this type of learning can benefit students.

Currently, in my work as an instructional designer I have a small office on the third floor. I don’t get to visit with many people during the day, but as they stop by to make a cup of coffee at the station just outside my door, I’ve been stopping people to tell them about what I’m working on… sort of a captive audience!  A couple days ago, I shared with a professor about quest-based learning. Then he mentioned another professor who he thought would be interested. So part of how I might use this approach is by making my sample courses and sharing the concept with faculty at my school. I’ve put in a proposal for a conference to share this as well.

I’m interested in developing some EdTech courses and some faculty training courses, so that is a definite possibility of how I might use this approach down the line. Or if I have the opportunity to teach any pre-service teachers, I would love to use this approach. The course I’m working on now is something that could be done as online extended PD session on Connected Teaching and Learning.

 

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