Gamification

Attractive Quest Design

archive-beautiful-book-stack-256455As with anything else, what is attractive to one person may not be attractive to another. So it is with learning activities. Keeping that in mind, as we design quests for our students, choice becomes important. When we provide choices for our students, they can select quests that are targeted for their learning level and personal interests. They will select what is attractive to them, which could be based on a number of factors.

The attractiveness of a quest will have an effect on whether students select it over another quest. According to Dr. Chris Haskell, quest attractiveness involves capturing one’s interest, sustaining one’s effort, and resulting in a meaningful, personally relevant learning experience” (Haskell, 2012).
Some quest attributes that students may value are shorter times, more
XP, higher student ratings, catchy names and intriguing descriptions, and types of activities or projects.

Leave a comment